In this chapter, you play as Arashimaru, a world-weary ninja who was assigned to assassinate a high-ranking samurai and steal the sacred treasure he was guarding. During his mission, the truth of his past came out into the light, unraveling the fabric of his existence and causing him to turn against his ninja clan.
While trying to take out a band of ninjas sent to kill him, Arashimaru inadvertently destroys the shrine of the water goddess Inaraki, who immediately curses him to die in seven days for his act of desecration.
Like all of the DLC characters, Arashimaru. Instead, he uses a kunai, a sickle, and bombs as his primary weapons. Whilst using kunai's, Arashimaru rapidly shoots hundreds of them at his enemies. Whilst using his sickle, Arashimaru can swing it around himself, protecting himself and dealing damage to everything around him. Arashimaru can throw bombs in any direction, causing heavy damage to those that it hits.
While all of his weapons has their respective circle attack, Arashimaru can also summon Shirohebi when in the air by pressing circle. While summoned Shirohebi appears in her snake form and sends out multiple green balls that deal damage. This effect ends after a few seconds or when Arashimaru switches weapons.